Python library for analysing .bsp files
| BspClass | Bsp version | Game | Branch script | Supported lumps | Unused lumps | Coverage |
|---|---|---|---|---|---|---|
IdTechBsp |
1 | SiN | ritual.sin |
14 / 19 | 0 | 73.16% |
IdTechBsp |
1 | SiN Gold | ritual.sin |
14 / 19 | 0 | 73.16% |
IdTechBsp |
38 | Anachronox | id_software.quake2 |
17 / 19 | 0 | 88.95% |
IdTechBsp |
38 | Quake II | id_software.quake2 |
17 / 19 | 0 | 88.95% |
IdTechBsp |
38 | Heretic II | id_software.quake2 |
17 / 19 | 0 | 88.95% |
IdTechBsp |
38 | D-Day Normandy | id_software.quake2 |
17 / 19 | 0 | 88.95% |
IdTechBsp |
41 | Daikatana | ion_storm.daikatana |
18 / 21 | 0 | 85.24% |
IdTechBsp |
46 | Soldier of Fortune | raven.soldier_of_fortune |
14 / 22 | 0 | 63.18% |
IdTechBsp |
46 | Soldier of Fortune (Dreamcast) | raven.soldier_of_fortune |
14 / 22 | 0 | 63.18% |
| Lump index | Bsp version | Lump name | LumpClass | Coverage |
|---|---|---|---|---|
| 0 | 1 | ENTITIES |
shared.Entities |
100% |
| 1 | 1 | PLANES |
id_software.quake.Plane |
100% |
| 2 | 1 | VERTICES |
id_software.quake.Vertex |
100% |
| 3 | 1 | VISIBILITY |
id_software.quake2.Visibility |
90% |
| 4 | 1 | NODES |
id_software.quake2.Node |
100% |
| 5 | 1 | TEXTURE_INFO |
0% | |
| 5 | 38 | TEXTURE_INFO |
id_software.quake2.TextureInfo |
100% |
| 6 | 1 | FACES |
0% | |
| 6 | 38 | FACES |
id_software.quake.Face |
100% |
| 6 | 46 | FACES |
0% | |
| 7 | 1 | LIGHTING |
0% | |
| 7 | 38 | LIGHTING |
extensions.lightmaps.face_lightmaps |
100% |
| 7 | 41 | LIGHTING |
0% | |
| 8 | 1 | LEAVES |
id_software.quake2.Leaf |
100% |
| 8 | 41 | LEAVES |
ion_storm.daikatana.Leaf |
100% |
| 8 | 46 | LEAVES |
0% | |
| 9 | 1 | LEAF_FACES |
shared.Shorts |
100% |
| 10 | 1 | LEAF_BRUSHES |
0% | |
| 11 | 1 | EDGES |
id_software.quake.Edge |
100% |
| 12 | 1 | SURFEDGES |
shared.Ints |
100% |
| 13 | 1 | MODELS |
id_software.quake2.Model |
100% |
| 14 | 1 | BRUSHES |
id_software.quake2.Brush |
100% |
| 14 | 41 | BRUSHES |
ion_storm.daikatana.Brush |
100% |
| 14 | 46 | BRUSHES |
id_software.quake2.Brush |
100% |
| 15 | 1 | BRUSH_SIDES |
id_software.quake2.BrushSide |
100% |
| 16 | 1 | POP |
0% | |
| 17 | 1 | AREAS |
id_software.quake2.Area |
100% |
| 18 | 1 | AREA_PORTALS |
id_software.quake2.AreaPortal |
100% |
| 19 | 41 | TEXTURE_INFO_COLOUR |
id_software.quake.Vertex |
100% |
| 19 | 46 | UNKNOWN_19 |
0% | |
| 20 | 41 | PLANE_FACES |
shared.Ints |
100% |
| 20 | 46 | UNKNOWN_20 |
0% | |
| 21 | 46 | UNKNOWN_21 |
0% |