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22 |
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id_software.quake3.Texture |
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1 |
22 |
LIGHTMAPS |
extensions.lightmaps.extract |
100% |
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22 |
LIGHT_GRID_POINTS |
shared.UnsignedInts |
100% |
3 |
22 |
LIGHT_GRID_COLOURS |
|
0% |
4 |
22 |
PLANES |
id_software.quake3.Plane |
100% |
5 |
22 |
BRUSH_SIDES |
infinity_ward.call_of_duty1_demo.BrushSide |
100% |
6 |
22 |
UNKNOWN_6 |
|
0% |
7 |
22 |
UNKNOWN_7 |
|
0% |
8 |
22 |
BRUSHES |
infinity_ward.call_of_duty1_demo.Brush |
100% |
9 |
22 |
LAYERED_TRIANGLE_SOUPS |
infinity_ward.modern_warfare.TriangleSoup |
80% |
10 |
22 |
LAYERED_VERTICES |
infinity_ward.call_of_duty2.Vertex |
83% |
11 |
22 |
LAYERED_INDICES |
shared.UnsignedShorts |
100% |
19 |
22 |
PORTAL_VERTICES |
|
0% |
24 |
22 |
LAYERED_AABB_TREE |
infinity_ward.modern_warfare.AABBTree |
33% |
25 |
22 |
CELLS |
infinity_ward.modern_warfare.Cell |
66% |
26 |
22 |
PORTALS |
|
0% |
27 |
22 |
NODES |
infinity_ward.modern_warfare.Node |
0% |
28 |
22 |
LEAVES |
infinity_ward.modern_warfare.Leaf |
0% |
29 |
22 |
LEAF_BRUSHES |
shared.UnsignedInts |
100% |
30 |
22 |
LEAF_FACES |
|
0% |
31 |
22 |
COLLISION_VERTICES |
id_software.quake.Vertex |
100% |
32 |
22 |
COLLISION_TRIANGLES |
infinity_ward.call_of_duty2.Triangle |
100% |
33 |
22 |
COLLISION_EDGE_WALK |
|
0% |
34 |
22 |
COLLISION_BORDERS |
infinity_ward.modern_warfare.CollisionBorder |
0% |
35 |
22 |
COLLISION_PARTS |
infinity_ward.modern_warfare.CollisionPart |
80% |
36 |
22 |
COLLISION_AABBS |
infinity_ward.modern_warfare.CollisionAABB |
50% |
37 |
22 |
MODELS |
infinity_ward.modern_warfare.Model |
85% |
39 |
22 |
ENTITIES |
shared.Entities |
100% |
40 |
22 |
PATHS |
|
0% |
41 |
22 |
REFLECTION_PROBES |
|
0% |
42 |
22 |
LAYERED_DATA |
|
0% |
43 |
22 |
PRIMARY_LIGHTS |
|
0% |
44 |
22 |
LIGHT_GRID_HEADER |
shared.UnsignedShorts |
100% |
45 |
22 |
LIGHT_GRID_ROWS |
|
0% |
47 |
22 |
SIMPLE_TRIANGLE_SOUPS |
infinity_ward.modern_warfare.TriangleSoup |
80% |
48 |
22 |
SIMPLE_VERTICES |
infinity_ward.call_of_duty2.Vertex |
83% |
49 |
22 |
SIMPLE_INDICES |
shared.UnsignedShorts |
100% |
51 |
22 |
SIMPLE_AABB_TREE |
infinity_ward.modern_warfare.AABBTree |
33% |
52 |
22 |
LIGHT_REGIONS |
shared.UnsignedBytes |
100% |
53 |
22 |
LIGHT_REGION_HULLS |
|
0% |
54 |
22 |
LIGHT_REGION_AXES |
|
0% |