0 |
4 |
TEXTURES |
id_software.quake3.Texture |
100% |
1 |
4 |
LIGHTMAPS |
|
0% |
1 |
58 |
LIGHTMAPS |
infinity_ward.call_of_duty1_demo.Lightmap |
100% |
2 |
4 |
LIGHT_GRID_HASHES |
|
0% |
2 |
58 |
PLANES |
id_software.quake3.Plane |
100% |
3 |
4 |
LIGHT_GRID_VALUES |
|
0% |
3 |
58 |
BRUSH_SIDES |
infinity_ward.call_of_duty1_demo.BrushSide |
100% |
4 |
4 |
PLANES |
id_software.quake3.Plane |
100% |
4 |
58 |
BRUSHES |
infinity_ward.call_of_duty1_demo.Brush |
100% |
5 |
4 |
BRUSH_SIDES |
infinity_ward.call_of_duty1_demo.BrushSide |
100% |
6 |
4 |
BRUSHES |
infinity_ward.call_of_duty1_demo.Brush |
100% |
6 |
58 |
TRIANGLE_SOUPS |
infinity_ward.call_of_duty1_demo.TriangleSoup |
100% |
7 |
4 |
TRIANGLE_SOUPS |
infinity_ward.call_of_duty2.TriangleSoup |
100% |
7 |
58 |
VERTICES |
infinity_ward.call_of_duty1_demo.Vertex |
100% |
8 |
4 |
VERTICES |
infinity_ward.call_of_duty2.Vertex |
83% |
8 |
58 |
INDICES |
shared.UnsignedShorts |
100% |
9 |
4 |
TRIANGLES |
infinity_ward.call_of_duty2.Triangle |
100% |
9 |
58 |
CULL_GROUPS |
infinity_ward.call_of_duty1_demo.CullGroup |
100% |
10 |
4 |
CULL_GROUPS |
infinity_ward.call_of_duty1_demo.CullGroup |
100% |
10 |
58 |
CULL_GROUP_INDICES |
shared.UnsignedInts |
100% |
11 |
4 |
CULL_GROUP_INDICES |
shared.UnsignedInts |
100% |
11 |
58 |
PORTAL_VERTICES |
|
0% |
12 |
4 |
SHADOW_VERTICES |
|
0% |
13 |
4 |
SHADOW_INDICES |
|
0% |
13 |
58 |
OCCLUDER_PLANES |
shared.UnsignedInts |
100% |
14 |
4 |
SHADOW_CLUSTERS |
|
0% |
14 |
58 |
OCCLUDER_EDGES |
id_software.quake.Edge |
100% |
15 |
4 |
SHADOW_AABB_TREES |
|
0% |
15 |
58 |
OCCLUDER_INDICES |
shared.UnsignedShorts |
100% |
16 |
4 |
SHADOW_SOURCES |
|
0% |
17 |
4 |
PORTAL_VERTICES |
id_software.quake.Vertex |
100% |
17 |
58 |
CELLS |
infinity_ward.call_of_duty1_demo.Cell |
75% |
18 |
4 |
OCCLUDERS |
|
0% |
18 |
58 |
PORTALS |
infinity_ward.call_of_duty1_demo.Portal |
100% |
19 |
4 |
OCCLUDER_PLANES |
shared.UnsignedInts |
100% |
19 |
58 |
LIGHT_INDICES |
shared.UnsignedShorts |
100% |
20 |
4 |
OCCLUDER_EDGES |
id_software.quake.Edge |
100% |
20 |
58 |
NODES |
id_software.quake3.Node |
100% |
21 |
4 |
OCCLUDER_INDICES |
shared.UnsignedShorts |
100% |
21 |
58 |
LEAVES |
infinity_ward.call_of_duty1_demo.Leaf |
66% |
22 |
4 |
AABB_TREE |
|
0% |
22 |
58 |
LEAF_BRUSHES |
shared.UnsignedInts |
100% |
23 |
4 |
CELLS |
infinity_ward.call_of_duty1_demo.Cell |
75% |
23 |
58 |
LEAF_FACES |
shared.UnsignedInts |
100% |
24 |
4 |
PORTALS |
infinity_ward.call_of_duty1_demo.Portal |
100% |
24 |
58 |
PATCH_COLLISION |
infinity_ward.call_of_duty1_demo.PatchCollision |
80% |
25 |
4 |
NODES |
id_software.quake3.Node |
100% |
25 |
58 |
COLLISION_VERTICES |
id_software.quake.Vertex |
100% |
26 |
4 |
LEAVES |
infinity_ward.call_of_duty1_demo.Leaf |
66% |
26 |
58 |
COLLISION_INDICES |
shared.UnsignedShorts |
100% |
27 |
4 |
LEAF_BRUSHES |
shared.UnsignedInts |
100% |
27 |
58 |
MODELS |
infinity_ward.call_of_duty1_demo.Model |
100% |
28 |
4 |
LEAF_FACES |
shared.UnsignedInts |
100% |
28 |
58 |
VISIBILITY |
|
0% |
29 |
4 |
COLLISION_VERTICES |
|
0% |
29 |
58 |
ENTITIES |
shared.Entities |
100% |
30 |
4 |
COLLISION_EDGES |
|
0% |
30 |
58 |
LIGHTS |
infinity_ward.call_of_duty1_demo.Light |
50% |
31 |
4 |
COLLISION_TRIANGLES |
|
0% |
32 |
4 |
COLLISION_BORDERS |
|
0% |
33 |
4 |
COLLISION_PARTS |
|
0% |
34 |
4 |
COLLISION_AABBS |
|
0% |
35 |
4 |
MODELS |
infinity_ward.call_of_duty1_demo.Model |
100% |
36 |
4 |
VISIBILITY |
|
0% |
37 |
4 |
ENTITIES |
shared.Entities |
100% |
38 |
4 |
PATHS |
|
0% |
39 |
4 |
LIGHTS |
|
0% |